

I'll also see about making the bed in the cabin, didn't know it did anything beyond healing more from sleeping and only if you specifically sleep in the cabin and not outside like normal. I could try looking into finding that shrine kitsune follower. Would Iron Man help where multi-attack moves are concerned? Would be nice if it did, but I don't know if multiple hits from normal attacks count as "physical specials". It just seems odd that there are a ton of perks that add fatigue cap, but hardly anything that actually helps reduce it over time faster, save for Speedy Recovery and Nature's Spring I (which I have both already). That mod will be the death of me, but I've been waiting for it since XCom2 first released! It's just sad we've had to wait as long as we have to see it.Ĭontrolled Breathing needs pure Jojo, but I already have him corrupted, and I already have a tail I want to keep without adding others. Then again, I still have to eventually mess with Long War 2 that recently came out. There's seemingly a lot more I haven't even looked at yet, too. I'm enjoying it so far, just going to take some time to get used to. It's a little jarring to see it sky-rocket after running around grinding, then see so little of it slowly reduce for hitting the sack after nightfall. Since I never really used fatigue-based fighting, but now double attack and such does accumulate fatigue, I'm at a loss for properly maintaining it. And this is on a Editor-buffed character with boosted stats. Even worse, when I decided to take a day without picking a fight with something, it still took several such days in a row in fact to fully drop fatigue from near maxed to near minimum. But sleeping the whole night unabated only gave me around 200-250 reduction in fatigue built up over the course of a day's worth fighting. Even quad attacks, as deadly as they are, don't really build up too much fatigue. The main issue isn't so much build up, it's reduction. Balancing my fatigue is a little weird though. Still, especially when I have double/triple/quad attack, I can often hold my own in a brawl just fine.

In a lot of the fights so far, if I stick to single hits, I quickly get overwhelmed with the incoming damage (seems like a huge amount of damage doesn't get reported in the "action scenes" or I'm taking much more damage than I should). See, I'm mostly centered on pure melee builds in most games of the sort, including CoC. Seems to me like my first impression is that fatigue, so long as I want to continue to remain competitive at projecting damage with double/triple/quad attacks, is a bit of a problem. That's what I thought and have already discovered to a degree.
