
It doesn't look like it's implemented in the L4D2 Linux Beta, which may cause some Big Picture Mode woes if left unaddressed. Later on, I decided to turn on my wireless Xbox 360 controller and try to play that way. Fantastic job on the port, Valve! I went through a couple of campaigns just fine with a keyboard and mouse, and had a lot of fun.
Additional fixes/changes: now works, adjusted Mouse Camera Sensitivity within SI Controller Configurator, Menu Navigation fixes, skipping post-campaign stats scrawls.Hey all. New Game Actions: Camera Reset (designed for Gyro Aiming players), Order / Response Vocalizer Quick Menu, Spray. (complete with Aim Assist!) You can change back to pre-The Last Stand Camera (now renamed "Camera (Mouse)") if you like.
Joystick-like Camera Game Action has been added for Standard Controllers, it'll function more like XInput Right Stick Camera and it is tied to In-Game Controller Settings. Steam Controller's Default Config Layout has been revamped to be much closer to Xbox 360 Control Scheme.
This can be turned off within the Controller Configurator.
By Default: Gyro Aiming is enabled for DualShock 4 and Nintendo Switch Pro Controllers. The first time you use a controller, youll need to pair it with your console. Aside of Glyph/Button Icons, L4D2 now officially supports DualShock 4, Nintendo Switch Pro Controller and Xbox One Controllers. You have to go into the in-game settings, under keyboard/mouse, and ensure that the Gamepad option is set to enabled. As part of The Last Stand update, Valve actually went ahead and updated Left 4 Dead 2's General Controller Support via Steam Input (some of which isn't covered in the patch note), such as: